include( 'shared.lua' )

function ENT:Draw()
-- local SpriteTex = Material( "sprites/FoodSprite" )
	-- cam.Start3D(EyePos(),EyeAngles())
		-- render.SetMaterial( SpriteTex )
		-- render.DrawSprite( self:GetPos(), 24, 24, Color(255,255,255,255))
	-- cam.End3D()
self:DrawModel()
end
